IRC log

supertux_commit.txt

Original download: supertux_commit.txt

29-10-2009 07:30:20 -!- talsemgeest!n=talsemge@unaffiliated/talsemgeest changed topic of #supertux to: Welcome to the SuperTux IRC chatroom | http://supertux.lethargik.org | http://en.wikipedia.org/wiki/SuperTux
29-10-2009 07:30:38 -!- talsemgeest!n=talsemge@unaffiliated/talsemgeest changed topic of #supertux to: Welcome to the SuperTux IRC chatroom | http://supertux.lethargik.org
29-10-2009 07:30:51 < talsemgeest!n=talsemge@unaffiliated/talsemgeest: Sorry, but someone should really set +t on this channel
29-10-2009 08:09:48 > ohnobinki: I can change the topic? cool
29-10-2009 08:11:03 < talsemgeest!n=talsemge@unaffiliated/talsemgeest: Haha, cool trick eh? ;)
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29-10-2009 11:03:52 -!- Mathnerd314_ is now known as Mathnerd314
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29-10-2009 13:45:45 -!- ohnobinki!n=ohnobink@ohnobinki-1-pt.tunnel.tserv9.chi1.ipv6.he.net changed topic of #supertux to: Welcome to the SuperTux IRC chatroom | http://supertux.lethargik.org/
29-10-2009 13:45:45 -!- worldemar!n=woldemar@85.114.161.132 has quit []
29-10-2009 13:46:05 > ohnobinki: I like my URLs to look uniform
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29-10-2009 14:25:44 < * MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e prefers URLs that do not end with "/" because the symbol /should/ be useless in all cases
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29-10-2009 14:32:54 < * Mathnerd314!n=chatzill@206.53.28.6 prefers letting people search for websites
29-10-2009 14:43:11 -!- tuxdev_!n=tim@unaffiliated/tuxdev has quit [Read error: 110 (Connection timed out)]
29-10-2009 14:49:43 > ohnobinki: having a / at the end just looks more balanced to me
29-10-2009 15:04:58 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: well.. it does... but putting it there does not make sense
29-10-2009 15:05:10 > ohnobinki: lol, why not?
29-10-2009 15:05:13 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: I tend to omit "http://" when possible
29-10-2009 15:05:23 > ohnobinki: I've grown used to having http://
29-10-2009 15:05:36 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: same reason... I usually write "cd games" instead of "cd games/"
29-10-2009 15:05:42 > ohnobinki: I like it when IM clients require the http:// before assuming something is a link
29-10-2009 15:05:50 > ohnobinki: well, IMO, cd games/ is less correct than cd games
29-10-2009 15:06:01 > ohnobinki: but URLs are the opposite
29-10-2009 15:06:21 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: I don't think so
29-10-2009 15:06:38 > ohnobinki: look at the HTTP protocol
29-10-2009 15:06:57 > ohnobinki: if your browser reads ``google.com'', it'll convert it t o ``http://google.com/'' and issue a GET /
29-10-2009 15:07:08 > ohnobinki: the `/' is part of the URL
29-10-2009 15:07:47 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: and what if it reads "google.com/index.html" ? does it convert it too?
29-10-2009 15:08:00 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: You may be correct on that part with "root directory"
29-10-2009 15:08:31 > ohnobinki: it converts ``google.com/index.html'' to ``http://google.com/index.html'' and uses the `/' in there for form GET /index.html
29-10-2009 15:08:40 > ohnobinki: *to form
29-10-2009 15:08:56 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: ah.. yeah
29-10-2009 15:10:15 > ohnobinki: lol, sorry, it's just a matter of style, I suppose ;-)
29-10-2009 15:13:22 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: OK.. but thanks for the clarification anyway :)
29-10-2009 15:14:38 > ohnobinki: hmm... I wonder when the next commit against supertux will be...
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29-10-2009 15:26:25 < CIA-30!n=CIA@208.69.182.149: SuperTux: mathnerd314 * r5931 supertux/ (5 files in 4 dirs):
29-10-2009 15:26:25 < CIA-30!n=CIA@208.69.182.149: SuperTux: * Finish work on Path through the Clouds
29-10-2009 15:26:25 < CIA-30!n=CIA@208.69.182.149: SuperTux: * Remove upgrade.wav until license is clarified
29-10-2009 15:26:25 < CIA-30!n=CIA@208.69.182.149: SuperTux: * Tux can buttjump bonus blocks
29-10-2009 15:26:25 < CIA-30!n=CIA@208.69.182.149: SuperTux: * Minor code duplication removal
29-10-2009 15:26:38 < Mathnerd314!n=chatzill@206.53.28.6: thanks for reminding me
29-10-2009 15:26:55 < tuxdev!n=tgoya@unaffiliated/tuxdev: wow, an actual commit
29-10-2009 15:27:23 < tuxdev!n=tgoya@unaffiliated/tuxdev: I should work on ST again sometime.. graduation comes first at the moment
29-10-2009 15:27:53 < tuxdev!n=tgoya@unaffiliated/tuxdev: I'm already in school one year longer than I really wanted
29-10-2009 15:35:55 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: yeah... this is my last year in High school...
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29-10-2009 15:44:50 < * MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e is going to test that new feature.. commit description sounds nice..
29-10-2009 15:47:31 < Mathnerd314!n=chatzill@206.53.28.6: which one? My commits usually do several things at once...
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29-10-2009 15:51:58 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: Mathnerd314, buttjumping..   now I can get more coins in some levels when controlling Tux from DanceDanceRevolution "PAD"
29-10-2009 15:52:35 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: and also try improved Path through the Clouds...
29-10-2009 15:54:11 < tuxdev!n=tgoya@unaffiliated/tuxdev: I think the DDR pad is the only good reason for even having an option of up=jump
29-10-2009 15:54:18 < tuxdev!n=tgoya@unaffiliated/tuxdev: but only cause it's cool
29-10-2009 15:54:25 < tuxdev!n=tgoya@unaffiliated/tuxdev: to misuse stuff
29-10-2009 15:57:18 < * MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e does not use that option
29-10-2009 15:57:33 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: his pad has a sensor in the middle
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29-10-2009 15:58:33 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: => I've mapped jumping to my own jumping....
29-10-2009 15:58:45 < tuxdev!n=tgoya@unaffiliated/tuxdev: oh
29-10-2009 15:59:01 < Mathnerd314!n=chatzill@206.53.28.6: cool
29-10-2009 15:59:03 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: I've created a video, but my friend is lazy and hasn't put it together yet (2 video channels, 2 sound channels)
29-10-2009 15:59:08 < tuxdev!n=tgoya@unaffiliated/tuxdev: I feel even more convinced that the option should just die
29-10-2009 15:59:42 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: allowing user to map up and jump with the same key should work...
29-10-2009 16:00:01 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: but noone would probably try that...     <= bad idea
29-10-2009 16:04:59 < Mathnerd314!n=chatzill@206.53.28.6: Currently, the code uses a map from keys (ctrl, shift, arrows, etc.) to controls (up, jump, etc.), so it would need to use a multimap to allow that
29-10-2009 16:05:04 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: stupid gedit... I cannot open svn diff when it contains too much property changes...
29-10-2009 16:05:38 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: it would not be transparent or obvious anyway
29-10-2009 16:05:48 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: it was a bad idea.... probably
29-10-2009 16:10:54 < tuxdev!n=tgoya@unaffiliated/tuxdev: up=jump worked okay in MS1 when you didn't need to open doors or trigger switches, but now..
29-10-2009 16:11:31 < Mathnerd314!n=chatzill@206.53.28.6: using action for those might be more natural
29-10-2009 16:12:05 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: but you won't be able to go through doors when holding stuff....
29-10-2009 16:12:27 < tuxdev!n=tgoya@unaffiliated/tuxdev: and you'd end up going through doors when all you wanted to do was fireball something
29-10-2009 16:12:43 < tuxdev!n=tgoya@unaffiliated/tuxdev: using up to enter doors is pretty standard
29-10-2009 16:13:06 < tuxdev!n=tgoya@unaffiliated/tuxdev: It's the way it's done in SMW and megaman
29-10-2009 16:16:35 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: hmm... that igel on the top of the slope was not nice.....  (but I haven't checked I'm trying the correct level)
29-10-2009 16:20:46 < Mathnerd314!n=chatzill@206.53.28.6: There aren't any Igels in Path through the Clouds (he is a forest creature). Perhaps http://supertux.lethargik.org/wiki/Milestone_2_Design_Document/Enemies will give a correct name?
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29-10-2009 16:21:36 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: Path through the clouds is an iceisland level?
29-10-2009 16:21:51 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: hmm.. then I'm playing wrong level
29-10-2009 16:25:04 < * Mathnerd314!n=chatzill@206.53.28.6 does a quick search
29-10-2009 16:25:25 < Mathnerd314!n=chatzill@206.53.28.6: You're playing "Treasure in the Sky", I think
29-10-2009 16:25:37 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: Yes.. I was...
29-10-2009 16:25:57 > ohnobinki: mathnerd314: :-D
29-10-2009 16:26:25 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: is't it a bug, that the branch at the igel is not solid?
29-10-2009 16:28:25 < Mathnerd314!n=chatzill@206.53.28.6: probably; branches should be solid unless they're hiding a secret area
29-10-2009 16:29:53 < MMlosh!n=MMlosh@2001:470:1f0b:b78:c413:c81f:eae:cb0e: and they make strange sound when I try to use them...
Nathan Phillip Brink <ohnobinki at oh no publishing dot net> a.k.a. binki a.k.a. apostrophe